Inside Evolent Boosting

Everything the resource does out of the box.

Boosting System

Forget basic A to B missions. Boosts are multi step scenarios with dynamic objectives and real variety.

Multi Step Missions

Each boost is broken into phases like stealing, hiding, swapping plates, or evading trackers.

Randomized Mission Types

Every class contains multiple mission variations, ensuring no repetitive gameplay.

Rewards System

Earn cash, items, ELO, reputation points, or even keep the boosted vehicle.

Dual Market System

Includes peer to peer contracts and server generated contracts locked behind reputation progression.

Market History Tracking

Every action in the market is logged, including buys, sells, and bids for full transparency.

Contract History

All player contracts (completed, failed, or canceled) are saved for review.

Leaderboard System

Track boosting performance, contracts completed, and reputation compared to other players.

Profile & Progress System

View level, reputation, update profile picture, and change username anytime.

Quick Progress UI

Lightweight overlay showing key boosting stats without opening the full interface.

VIN Scratch System

Keep vehicles at mission end by trading them for randomized reputation rewards (configurable limits apply).

Item Store

Redeem reputation earned from missions for items (configurable).

Requirements

Everything below is documented step by step before you install it.

Resmon 0.00 ms idle · 0.01 ms active Rahe-boosting · Guide
Read the installation guide
server.cfg
# required, start before evolent_boosting
ensure ox_lib
ensure ox_target
ensure oxmysql
ensure evolent_boosting
# supported
framework Qbox, QBcore, Ox, ESX, Standalone
inventory ox_inventory, qs-inventory, codem-inventory, core_inventory, origen_inventory, qb-inventory, tgiann-inventory
minigames bl_ui
laptop fd laptop, av laptop, lb laptop(optional)

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